Matheus Maciel
Matheus Maciel
Senior 3D Generalist
Stockholm, Sweden

About

Hi! I am a 3D generalist with +13 years of experience, living in Sweden since 2017.

Passionate about CG, for the last 3 years I have been working in the automotive industry with high-end marketing images, animations and automotive visualizations.

My background is in graphic design. I graduated in 2007 and I started my career with games. I also worked as a 3D professor in a college, teaching classes for animation cinema and graphic design courses. In 2010 I migrated to advertisement and motion design for broadcast, and worked in this field in Brazil until I moved to Sweden.

I have a proficiency in Autodesk Maya, Autodesk 3Ds Max, VRay, Redshift, Marvelous Designer, RealFlow, HDR Light Studio, Adobe Creative Cloud (Photoshop, Premiere, After Effects, Illustrator), Nuke and recently started learning UE4 and Blender.

I am a hard worker, easy going person, who likes to keep a positive attitude and care deeply about the quality of my work. In my free time I spend most of my time with my family, but I also enjoy cinema and animation, football and talking about those subjects over a good beer.

Cheers!

Resume PDF

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Skills

RenderingShading3D Animation3D Modeling3D VisualizationRig

Software proficiency

Maya
Maya
3ds Max
3ds Max
Vray
Vray
bifrost
bifrost
RealFlow
RealFlow
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
VRED
VRED
Redshift
Redshift
Cinema 4D
Cinema 4D
Substance 3D Painter
Substance 3D Painter

Reel

Experience

  • Senior 3D Generalist at Volvo Cars
    Göteborg, Sweden
    August 2017 - Present

    3D Automotive Visualisation. Animation, LookDev, Lighting, Rendering and Compositing.

  • Senior 3D Generalist at Scania Group
    Stockholm, Sweden
    May 2017 - August 2017

    Consulting firm: Berge Consulting AB

    3D Automotive Visualisation. Animation, LookDev, Lighting, Rendering and Compositing.

  • Senior 3D Generalist at TV Globo
    Rio de Janeiro
    March 2015 - April 2017

    I am part of the cinematics team for sports openings and live 3D insert-graphics AR (augmented reality).

  • 3D Generalist at AV Produções e Eventos
    Rio de Janeiro, Brazil
    September 2010 - February 2015

    Advertisements and motion graphics in general.

  • Professor at Aeso - Faculdades Integradas Barros Melo
    Olinda, Brazil
    August 2009 - June 2011

    Disciplines:

    Cinema Animation - Courses:

    3D Animation I;

    3D Animation II;

    Texture and 3D Colorization;

    Skeleton creation for 3D characters.

    Graphic design - Course:

    3D modeling.

  • 3D Artist at CESAR
    Recife, Brazil
    August 2008 - March 2010

    Creation of 2D interfaces for applications on Digital TV;

    Creation of 2D interfaces for mobile applications;

    3D artist and animator for mobile games;

    Creation of desktop and web interfaces.

  • 3D Game Artist at Jynx Playware
    Recife, Brazil
    September 2007 - March 2008

    3D artist and animator for Sony Ericsson mobile games;

    I worked with the agile methodology SCRUM.

    Research Projects - RBV Brazilian Network of Visualization Technologies: Simulation and Game Competence. Project for Xbox in XNA Microsoft Language.

  • Graphic Designer Internship at Meantime Mobile Creations
    Recife, Brazil
    May 2006 - May 2007

    Graphic design for marketing;

    User interface for apps and mobile games.

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